
Tap Actions ▸ Play & Resolve to play cards here.
Six face-up cards. Influence them with dice — a total of 3+ Gathers the card into your hand. Tap a card to zoom.
Six Faction zones. Allocate dice as Raw Krystals, then Play cards to raise them — a die at value 3 becomes a Power Krystal.
Kraft all 9 Power Krystals within 6 turns to claim the throne.
You have 3 action points per turn. Each action spends 1 point.
Leave blank for a fresh random deal, or type a positive whole number to play that exact deal again. The same seed always deals the same hand, Gathering and deck order.
You and your rivals race to Kraft 9 Power Krystals onto your own Krown. First player to their 9th wins instantly.
Each turn you have 3 action points. Every action spends 1 point — take three actions, then End Turn to pass to the next player. Play goes around the table.
Faction zones and Gathering cards are shared. Rival dice appear in their own colour (you are pink); you can only Retrieve your own dice, but cards act on any die in a zone.
At 6+ Krystals a player's rolled 1s count as 2 and 2s count as 3.
Every game is dealt from a seed. The same seed always deals the same game. Set each rival to Expert or Chill on the setup screen.
Each seat's dragon grants a blessing and a curse for the whole game.
Set up your table, then race to Kraft 9 Power Krystals.