
Tap Actions ▸ Play & Resolve to play cards here.
Six face-up cards. Influence them with dice — a total of 3+ Gathers the card into your hand. Tap a card to zoom.
Six Faction zones. Allocate dice as Raw Krystals, then Play cards to raise them — a die at value 3 becomes a Power Krystal.
Kraft all 9 Power Krystals within 6 turns to claim the throne.
Spend 1 of your actions. Each = up to 3 acts of that action.
Leave blank for a fresh random deal, or type a positive whole number to play that exact deal again. The same seed always deals the same hand, Gathering and deck order.
Kraft all 9 Power Krystals onto the Krown within 6 turns to win. Each turn you spend 3 actions; each buys up to 3 acts of one action.
At 6+ Krystals, rolled 1s count as 2 and 2s count as 3.
Every game is dealt from a seed. Forgiving seeds hand you scoring combos early; brutal seeds bury them deep. Note a hard seed and come back sharper.
Kraft 9 Power Krystals in 6 turns. Start a fresh deal, or enter a seed to play a specific challenge.